The work lives in the space between physical and digital — where a surface can be both concrete and light, where a body occupies a space that shouldn't exist. Each project is a system: a set of rules about how things move, how surfaces behave, how reality bends. Something physical becomes data. Something generated becomes tactile. What's left is an image that insists on being real.













Holding Flower 

3D ANIMATION

FOOLS in The City

AR ANIMATION SERIES

Nerikiri 

3D ANIMATION

Forms After Time

3D ANIMATION +AI

Thug Club SS26

AI CAMPAIGN

No.1 / No.2

AI CAMPAIGN

Ladybug, Bee, and Pappillon

3D ANIMATION

Jazz 365

MOTION GRAPHIC+AI